![]() I’ll start with the one that I think is best, but you can use whichever entrance you prefer.Īlso Read: Where To Find Cuddlefish Blood Kelp Zone There are four in total, with some being a better call than others. Once you’ve prepared to your satisfaction, you can head out in search of an entrance to the Lost River. Searching for an entrance to the Lost River ![]() Encountering a Leviathan unarmed sure did, though. Admittedly, this is quite a bit of preparation, but being ready for anything never hurt anybody. For added caution, bringing a few spare Batteries and Power Cells is also good. Having a Reinforced Dive Suit will help you, as will a Stasis Rifle and a Repair Tool. ![]() This will keep you fed and watered, but bringing some fish and bottled water is fine too. Food is necessary I’d suggest putting a grow bed in your Cyclops and growing some Marblemelons. Next up, you’ll need supplies and personal equipment. This will act as your mobile base during your expedition, allowing you to efficiently explore and exploit the Lost River, along with what lies further below. This will let you use any entrance to the Lost River with ease, but is best relegated to a scout role.įor a proper expedition into the Lost River, you should be using a well-upgraded Cyclops, ideally with at least a Sonar Upgrade and a Depth Module MK1, plus a docked Prawn Suit with a drill arm. To that end, a Seamoth with a Depth Module MK3 is a good idea the vast majority of the Lost River is deeper than 500m, so a MK2 module won’t cut it. You need a portable oxygen source, plus protection from what you’ll find within. The Lost River is deep, dangerous, and lacking in oxygen. It can easily spell the end for the unprepared and under-equipped diver. It’ll be a dangerous journey, one that’ll take you far from home. Take some first aid for safety.First things first, you’ll need to prepare before venturing out in search of the Lost River. Try stopping the Cyclops and scouting ahead in your Seaglide and see which way you need to go. Turning around and going back takes longer that keep going. Just when I think I've discovered most of the biomes, there's this whole second world below that! Looks like I'm going to need to update my map with the 4 entrances as well as a LR map on the back! This game just keeps blowing me away. Is silent running a power hog? Seems so. Which way to this Cove Tree I've heard so much about? Are all those little critters baby Ghosts? Is that big green mist room with the Ghost a central room of sorts? Just wondering if all the routes in connect somewhere. I need to figure out how to deal with the Ghosts if I want to be able to explore that place. Maybe I can finally start piecing this place together once I find all the ways in. I'm off to find the Bulb Zone entrance now. Maybe I'm doing something wrong? I'm just tapping along at ahead slow, and even tried silent running. I see everyone talking about how easy it is to get by them, but I keep getting attacked. So I headed thru the tunnel and came to that same big room with the Ghost. I headed off to LP2 to see if I could find my way into the Kelp Zone entrance, and I did! It was actually really close to my scanning station in the Islands. Reading another thread (ignoring all talk of lava and such) really made me want to discover the other two entrances. I went through the very dark entrance in the Trench once or twice but got very lost. Went in and got to a large, green area with a Ghost Leviathan. I knew about the Degassi entrance, it was the first one I discovered.
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